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The magic circle achievements
The magic circle achievements










the magic circle achievements

Games have emerged from a leisure activity to invade everyday reality, spreading the play as a practice, and transforming public and private spaces into ludic environments, denominated as the Era of Games or the emergence of Ludic Society (Mäyrä, 2017). The ludification of culture brings a playful lens to understand the culture concerning media and play, which has influenced the way people interact with each other, repurposing the environments and society (Glas et al., 2019). Over the years, games have been produced for consumption through a phenomenon known as ludification of culture, for which the game industry has gained importance with the advance of digital and mobile technologies (Glas et al., 2019).

the magic circle achievements

In a more modern view, games are seen as a system of rules, with quantifiable results, where the player employs an effort and is emotionally attracted to perform activities with negotiable consequences (Juul, 2005 Stenros, 2016). Historically, games predate human existence and represent a voluntary dissociation from everyday life, an immersive activity that has its own rules and spaces, such as a magic circle, that is a new world outside reality (Duggan, 2016 Huizinga, 1980).












The magic circle achievements